Commanding Nations
Commanding Nations is an indie title seeking to bring RTS gaming to the modern era by injecting innovative gameplay mechanics, next gen visuals, combat systems, interactive maps and unique factions into a genre which has not seen much change for the past twenty years. Features present on day 1 of Early Access Two factions with which to battle against one another, Hong and Scav Goldhorn Island, a 1v1 map to destroy at your leisure 18 unique units to unleash on your enemy No unit or building cap, produce as many as you want as long as you have the resources Skirmish and Multiplayer mode A community-driven approach to balance and gameplay changes A ton of bugs ;) Note that those are the current key features, and this will be updated with each major update to the game. For a better idea of our plans after launch, be sure to visit our Roadmap which will be linked in the future in the Early Access section
Videogame for , developed by The Waverley Games Studio and published by The Waverley Games Studio
About
Commanding Nations is an indie title seeking to bring RTS gaming to the modern era by injecting innovative gameplay mechanics, next gen visuals, combat systems, interactive maps and unique factions into a genre which has not seen much change for the past twenty years.
Features present on day 1 of Early Access
- Two factions with which to battle against one another, Hong and Scav
- Goldhorn Island, a 1v1 map to destroy at your leisure
- 18 unique units to unleash on your enemy
- No unit or building cap, produce as many as you want as long as you have the resources
- Skirmish and Multiplayer mode
- A community-driven approach to balance and gameplay changes
- A ton of bugs ;)
that
those
are
the
current
key
features,
and
this
will
be
updated
with
each
major
update
to
the
game.
For
a
better
idea
of
our
plans
after
launch,
be
sure
to
visit
our
Roadmap
which
will
be
linked
in
the
future
in
the
Early
Access
section.
Revamping The Classics
Gameplay
is
the
very
core
of
every
game,
and
is
especially
important
in
a
good
RTS
title,
as
such
we
want
to
get
it
absolutely
right.
With
a
focus
toward
base
building
and
squad
creation,
we
seek
to
introduce
new
elements
to
the
formula
such
as
combining
units,
managing
their
ammunition
reserves
and
making
sure
to
have
them
fallback
to
safe
zones
to
resupply,
while
also
making
sure
that
defending
players
cannot
simply
turtle
their
way
through
a
match.In
addition,
we
want
to
make
it
a
beautiful
experience
by
introducing
elements
such
as
high
resolution
graphics,
dynamic
weather,
night
and
heat
vision,
mist
and
even
interactive
grass
that
small
units
can
go
prone
in
to
take
the
enemy
by
surprise!
Living Locations
CommandingNations
will
offer
multiple
game
modes
and
maps,
with
a
focus
on
Twin
Valley,
a
future
large
and
interactive
terrain
with
hidden
pathways
and
resource
points.
Further,
the
maps
will
also
sport
city
centers
and
urban
terrain
which
may
hide
more
than
you
bargained
for!
Civilians
still
inhabit
these
zones,
and
intense
firefight
might
rally
them
against
you!
Rebellions
will
start
to
form
and
spread
throughout
the
maps,
fortifying
buildings
as
well
as
pathways
and
shooting
at
any
players
seeking
to
break
through.*Away
from
these
centers,
other
elements
will
keep
you
on
your
toes.
Birds
nestled
in
trees
might
reveal
your
location
to
the
enemy,
or
provide
an
early
warning
of
incoming
forces!*
Sound
is
also
important,
with
in
the
future
units
emitting
distinctive
noise
and
characteristic
voice
lines
at
the
click
of
a
button
to
let
you
instantly
recognize
the
one
you’ve
selected,
and
whether
it
is
engaging
someone
or
on
the
move.**All
this
and
more
is
what
we
have
planned
for
the
future
of
Commanding
Nations,
made
possible
with
your
support
and
council.
If
you
wish
to
know
more
please
take
a
look
at
our
Early
Access
section!
The Story So Far
Enterthe
world
of
tomorrow,
where
war
has
transformed
from
an
atrocity
to
an
industry.
Private
Military
Contractors
and
unaccountable
militaries
have
stepped
in
to
fill
the
role
of
impotent
governments,
making
conflicts
a
market
with
profit
numbering
in
the
billions,
and
giving
rise
to
an
intense
rivalry
between
these
forces
in
what
is
called
the
Hidden
Conflict.Kept
concealed
from
the
world
under
the
guise
of
terrorism
and
the
activities
of
rogue
states,
battles
are
constantly
fought
to
ensure
military
supremacy
or
simply
the
most
profitable
contract.
Now
at
a
critical
point,
heavier
and
more
devastating
weaponry
is
deployed
worldwide,
sparking
the
flames
of
war.
Soon
all
will
be
revealed,
be
it
through
the
efforts
of
a
whistleblower...or
nuclear
fire.
The Hidden Conflict’s Instigators
Vyingfor
control
of
Twin
Valley
will
be
three
factions
present
at
launch:
Raven,
The
Scavenger
Union
and
Hong
Corp,
each
with
their
own
distinct
playstyle,
units,
abilities
and
tactics.
But
we
don’t
intend
to
stop
there!
We
are
already
working
on
additional
opponents
with
their
own
unique
spin
to
enhance
the
experience,
from
PMCs
to
National
Armies!
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System Requirements
Minimum Requirements
- Operating System: Windows 10
- CPU (Processor): Intel Core i5-2300 @ 2.80GHz
- RAM: 6 GB
- Video card: Nvidia GTX 10 or higher
Recommended Requirements
- Operating System: Windows 10
- CPU (Processor): Intel Core i7-2600 @ 3.40GHz
- RAM: 16 GB
- Dedicated Video Memory (VRAM): 6 GB
- Video card: GeForce RTX 2060
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