Total War: Rome 2 - Desert Kingdoms Difmark
http://store.steampowered.com/app/214950/Total_War_ROME_II__Emperor_Edition/?snr=1_5_1100__1100 The Desert Kingdoms Culture Pack introduces four new playable factions to Total War: ROME II
Videogame for , developed by Creative Assembly and published by Sega
Release date: ()
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http://store.steampowered.com/app/214950/Total_War_ROME_II__Emperor_Edition/?snr=1_5_1100__1100
The Desert Kingdoms Culture Pack introduces four new playable factions to Total War: ROME II. The Kingdoms of Kush, Saba and Nabatea fall under the African/Arabian subculture, while the Masaesyli are of Numidian origin.
These factions are native to the deserts of Africa and Arabia. Surviving these harsh environmental conditions has forged them into hardy warriors who use the shifting desert sands to their advantage in battle.
While culturally similar, each faction boasts unique new unit rosters which offer different military strengths. Each faction also has new building chains and technology trees, playing to their strengths and further differentiating their playstyles.
Alongside their individual Faction Traits, the Desert Kingdoms all share the following Cultural Traits:
Desert Warriors: +10% morale for all units during battles in the desert
Deep-rooted Traditions: Penalty to research rate
Meroe (The Kingdom of Kush)
A
major
regional
power
with
vast
resources
derived
from
its
trade
in
gold,
jewels
and
exotic
hides,
Kush
has
been
overshadowed
by
its
more
powerful
and
famous
northern
neighbour,
Egypt.
In
the
early
3rd
century
BC,
king
Ergamenes
decided
to
wrest
power
away
from
the
priests
of
Amun,
and
moved
the
capital
from
Napata
to
Meroe.
The
priests
would
no
longer
decide
the
fate
of
the
kings
and
queens.The
shift
of
capital
also
marked
something
of
a
break
from
Egyptian
culture
with
Hellenistic,
Indian,
Persian
and
African
influences
making
their
way
through
the
trade
routes.
The
kings
and
warrior
queens
would
sit
on
the
throne
and
rule
with
authority
and
conviction
to
protect
the
riches
of
Nubia.
Even
the
Romans
could
not
conquer
Meroe,
and
preferred
to
trade
instead.A
regional
powerhouse
with
a
surfeit
of
natural
treasures
and
fertile
land,
Kush
is
well
equipped
to
prosper
and
once
again
vie
for
power
against
the
mightiest
empires
in
the
world.
Key
Features:
- Affinity for Egyptian/Hellenistic culture
- Higher probability of female characters in politics
- Trading kingdom (ivory, exotic hides, iron, gold)
Traits:
- Disciplined Workforce: Bonus income from slaves, reduction in slave decline, Reduced Public Order penalty from slaves.
- The Land of the Bow: cheaper, better archer units.
Unit
Roster:
Melee Infantry:
T1:Slave
Infantry
/>T2:
Swordsmen
/>T2:
Kushite
Slave
Infantry
/>T3:
Shotel
Warriors
/>T4:
Armoured
Shotel
Warriors
/>T4:
Disciples
of
Apedemak
Spear Infantry:
T1:Nubian
Spearmen
/>T2:
Kushite
Slave
Spearmen
/>T3:
Leopard
Warriors
Pike Infantry:
T2:Kushite
Pikes
Missile Infantry:
T1:Tribesmen
/>T1:
Slave
Slingers
/>T2:
Nubian
Bowmen
/>T2:
Archers
/>T3:
Kushite
Archers
/>T4:
Royal
Kushite
Archers
Melee Cavalry:
T2:Aethiopian
Cavalry
/>T2:
Desert
Cavalry
/>T3:
Armoured
Desert
Cavalry
/>T4:
Kushite
Royal
Guard
Special:
T2:Desert
Chariots
/>T3:
African
Elephants
/>T4:
African
War
Elephants
/>T4:
Scythed
Chariots
Nabatae
TheNabataeans
were
great
builders
and
pioneers
of
advanced
construction
techniques.
They
were
the
first
civilization
to
use
cement
extensively,
and
built
remarkable
watertight
reservoirs,
ensuring
a
plentiful
supply
of
potable
water.
Even
when
under
threat
from
powerful
foes
like
the
Seleucids
and
Judeans,
their
progressive
society
enabled
them
to
flourish
and
prosper.The
Nabataeans
were
very
literate
and
had
a
remarkable
degree
of
gender
equality
for
an
ancient
civilization,
with
women
participating
in
both
political
and
religious
matters.
Nabatae
was
an
important
crossroad
for
the
spice
trade,
serving
as
a
conduit
between
the
southern
kingdoms
that
produced
frankincense
and
myrrh,
and
the
wealthy
eastern
and
western
empires
who
were
its
primary
buyers.
Preserving
all
this
wealth
at
such
a
geographically
strategic
location
demanded
a
well-trained
military
and
a
strong
navy.
Nabatae
had
both,
bolstered
by
excellent
engineering
and
exploitation
of
the
surrounding
environment,
making
their
capital
city
of
Petra
a
nigh-impregnable
bastion.Key
Features:
- Hellenic influence: may recruit Hellenic-themed units for battle
- Silk road traders: Bonus to trade and diplomacy
- Skilled masons: bonuses to construction and fortification
- Friends of Rome: diplomatic bonus with Roman factions/allies
- Roman tactics: some native units may use Roman army formations/abilities
/>Faction
Traits:
- Stonecutters: Faster, cheaper construction of main settlement-chain buildings
- Incense Traders: Bonus income from incense trade
/>Nabatae
Unit
Roster:
Melee Infantry:
T1:Desert
Levy
/>T2:
Nabataean
Swordsmen
/>T2:
Nabataean
Axe
Warriors
/>T3:
Noble
Swordsmen
Spear Infantry:
T1:Levy
Spearmen
/>T2:
Caravan
Guard
/>T2:
Desert
Hoplites
/>T3:
Armoured
Desert
Hoplites
/>T3:
Heavy
Desert
Spearmen
/>T4:
Rekem
Palace
Guard
Pike Infantry:
T2:Desert
Pikemen
/>T3:
Nabataean
Thorax
Pike
Missile Infantry:
T1:Slingers
/>T1:
Levy
Skirmishers
/>T2:
Tribespeople
/>T3
Nabataean
Light
Peltasts
/>T3:
Nabataean
Heavy
Archers
Shock Cavalry:
T3:Desert
Heavy
Lancers
/>T4:
Hellenic
Desert
Cataphracts
Melee Cavalry:
T1:Desert
Cavalry
/>T2:
Camel
Spearmen
/>T2:
Arabian
Cavalry
/>T3:
Armoured
Desert
Cavalry
/>T3:
Nabataean
Noble
Cavalry
/>T3:
Armoured
Camel
Spearmen
Missile Cavalry:
T2:Camel
Archers
Special:
T2:Desert
Chariots
/>T4:
Scythed
Chariots
Saba
TheSabaean
kingdom
lies
in
the
harsh
lands
of
the
southern
Arabian
Peninsula.
Even
in
such
inhospitable
conditions,
however,
these
ingenious
people
thrived.
They
built
dams,
invented
new
irrigation
techniques
and
became
masters
of
water-efficiency.
The
Sabaeans
were
also
excellent
sailors,
and
had
strong
trade
relations
with
peoples
across
the
Red
Sea.
Not
warlike
by
nature,
the
Sabaeans
charged
mercenaries
with
the
protection
of
their
trade
routes
and
caravans.
That
said,
they
were
a
resilient
people
of
tough
character,
who
made
formidable
foes
for
anyone
who
dared
threaten
their
great
capital
city
of
Marib.
Even
the
Romans
could
not
best
them
during
their
expedition
in
the
early
1st
century.Key
features:
- Camels as predominant cavalry, with superior armored camels
- Excellent use of javelins and chariots
- Agricultural and fertility bonuses from the famous Marib Dam
- Incense production provides diplomatic and trade bonuses
- Great Dam of Ma’rib: A unique building type which provides faction wide bonuses to agriculture and fertility and can be upgraded with technologies, but requires upkeep to maintain.
/>Faction
Traits:
- Incense Traders: Bonus income from tariffs
- Hired Armies: Access to cheaper, stronger mercenary units
/>Saba
Unit
Roster:
Melee Infantry:
T1:Desert
Levy
/>T2:
Mercenary
Maas
Gat
Marauders
/>T2:
Sabaean
Swordsmen
/>T3:
Noble
Swordsmen
Spear Infantry:
T1:Desert
Spearmen
/>T2:
Sabaean
Spearmen
/>T2:
Caravan
Guard
/>T4:
Marib
Royal
Guard
Missile Infantry:
T1:Slingers
/>T1:
Levy
Skirmishers
/>T2:
Tribespeople
/>T2:
Sabaean
Archers
Shock Cavalry:
T2:Camel
Lancers
/>T3:
Sabaean
Camel
Cataphracts
/>T3:
Desert
Heavy
Lancers
/>T4:
Marib
Camel
Cataphracts
Melee Cavalry:
T2:Desert
Cavalry
/>T2:
Camel
Spearmen
/>T2:
Arabian
Cavalry
/>T3:
Mercenary
Himyar
Cavalry
/>T3:
Armoured
Camel
Spearmen
/>T4:
Royal
Marib
Cavalry
Missile Cavalry:
T2:Camel
Archers
/>T3:
Royal
Camel
Archers
Special:
T2:Desert
Chariots
Numidia
Priorto
Numidia’s
founding
after
the
2nd
Punic
war,
its
people
were
divided
into
two
Berber
tribes:
the
Massyli
and
the
Masaesyli.
Both
were
skilled
warriors
and
there
were
many
rivalries
between
them.The
Massyli
had
strong
relations
with
Carthage,
a
key
reason
for
the
Massaesyli
aligning
with
Rome
when
the
opportunity
came.
Through
many
twists
and
turns,
both
tribes
ultimately
unified
into
theK
kingdom
of
Numidia,
under
the
Massylian
king
Massinissa.
He
ruled
for
an
astonishing
54
years,
transforming
his
kingdom
into
a
prospering
North
African
power.Key
Features:
- Affinity to Cartage and Latin culture
- Extensive Roman influence in battle
- Cavalry-focused faction
/>Faction
traits
- Desert Ambushers: +50% chance of successfully launching an ambush
Unit
Roster:
Melee Infantry:
T1:Slave
Infantry
/>T2:
Numidian
Light
Infantry
/>T2:
Gaetuli
Tribesmen
/>T3:
Desert
Legionaries
/>T3:
Desert
Cohort
Spear Infantry:
T1:Numidian
Spearmen
/>T2:
Desert
Vigiles
/>T3:
Armoured
Numidian
Spears
/>T4:
Numidian
Noble
Infantry
Missile Infantry:
T1:Tribesmen
/>T1:
Tribal
Slingers
/>T2:
Numidian
Javelinmen
/>T3:
Heavy
Numidian
Skirmishers
Shock Cavalry:
T2:Numidian
Riders
/>T3:
Armoured
Numidian
Riders
Melee Cavalry:
T2:Desert
Cavalry
/>T3:
Armoured
Desert
Cavalry
/>T3:
Desert
Legionary
Cavalry
Missile Cavalry:
T1:Gaetuli
Horse
Skirmishers
/>T2:
Numidian
Cavalry
/>T3:
Armoured
Numidian
Cavalry
/>T4:
Numidian
Noble
Cavalry
Special:
T2:Desert
Chariots
/>T3:
Armoured
Desert
Chariots
/>T4:
African
Elephants
Compare prices for Total War: Rome 2 - Desert Kingdoms Difmark
System Requirements
Minimum Requirements
- Operating System: XP/ Vista / Windows 7 / Windows 8
- CPU (Processor): 2 GHz Intel Dual Core
- RAM: 2 GB
- Free disk space: 35 GB
- Dedicated Video Memory (VRAM): 512 MB
- Video card: Compatible with DirectX 9.0c
- DirectX Version: 9.0c
Recommended Requirements
- Operating System: Windows 7 / Windows 8
- CPU (Processor): Intel Core i5
- RAM: 4 GB
- Free disk space: 35 GB
- Dedicated Video Memory (VRAM): 1024 MB
- Video card: Compatible with DirectX 11
- DirectX Version: 11
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