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Lost Technology

About

Story


War...
No one knows when or how it started.
In the lands controlled by humans, one fights in the name of peace and justice, one battles for no reason other than to fight, one battles out of greed, to gain more land, and like this, they all faded in the fighting.
The victor edits history to put them in a favorable light, and removes anything that they deem unflattering...
As a result, humanity has lost many things to the wars.
Territory, technology, and their true history...
Now there's not a single country that’s lasted more than 50 years...

Description

Lost Technology is a real-time-strategy (RTS) siege game.
The game is centred around three major phases:
Phase One: Turn-Based War Strategy
Recruit units, and build your army. Find those who will fight for you, command their movements and formation to smoothly prepare to assault your enemy’s territories, or being diplomacy to build peaceful and prosperous relations.
Phase Two: Real-Time Battle
Co-ordinate your army and navigate them through the battle field. With a variety of terrains, attacks and formations, utilize them all to overpower and defeat your enemy.
Phase Three: Story Event
Play through scenarios, each triggered by special events within the game. Your choices and interactions here will affect your strategy and progression.

You must take control of all territories to complete the game.

The World

At a glance, the world of Lost Technology appears to resemble the Middle Ages, as well as a fantasy setting.
However, civilization had once exceeded our current level of scientific advancement.
This drastic difference in advancement is due to the decaying effects of ongoing war. What remains in the game is the world experienced by the player.
Long ago when the realms were undivided, there existed incredibly advanced technology that we could not even imagine.

This technology would be:
"Weaponry", "Ideology", "Appliances", "Theory", "Manufacture", "Speech", "Craft", "Knowledge", "Study" and "Law"...
A wide range of fields that were developed over long periods of history.

However, most of this has now been lost through the endless wars.
The player's mission is to choose a single power and bring an end to the wars, once again creating a world of peace.

Game Structure

  • Turn-Based War Strategy Phase
  • Real-Time Battle Phase
  • Story Event Phase

War Strategy Phase (Turn-Based)

  • Form your squad
    Assemble your ideal team of warriors.
  • Attack
    Once prepared, move to attack the enemy region.
  • Recruit troops
    Recruit standard troops and strengthen your army.
  • Recruit comrades
    You can recruit powerful comrades in your region.
  • Diplomacy
    Deepen your bonds with those you would rather not fight.

Battle Phase (Real-Time)

  • Move your army into battle.
  • Command your army into various formations.
  • Lead your solders into battle with a variety of attacks.
Many

components

are

automatic,

allowing

for

a

good

flow

and

making

each

engagement

short

and

satisfying.

Event phase

There

are

various

factors

which

can

trigger

the

event

phase.
  • You increased your territory.
  • You befriended a specific comrade.
  • Your territory borders another country.
  • You destroyed another country.
  • You met a certain comrade on the battlefield.
The

event

will

display

story

text

with

occasional

choices

to

be

made

by

the

player.

Features

  • Over 100 comrade units (generals) with their own beautiful illustrations by Agahari!
  • Carefully chosen music samples, as well as compositions from the legendary Cranky!

The differences between the Japanese and English versions

This

is

a

game

has

a

large

amount

of

story

text

for

each

playable

faction.

Ideally

we

would

like

to

provide

fully

localized

versions

for

each

respective

faction,

however,

the

size

and

scale

of

the

game

meant

that

a

full

localization

would

be

extremely

difficult

to

provide

all

at

once,

and

so

only

the

six

factions

known

as

the

Reinald

Empire,

Makan,

Álfheim,

Kingdom

of

Gug,

Castus

and

Dragon

Knights

of

Fevnr

are

included

in

the

English

release.

/>It

is

possible

to

start

with

any

of

the

other

playable

factions,

but

story

events

will

not

occur

and

only

the

simulation

part

of

the

game

may

be

played.The

Japanese

version

still

contains

the

currently

available

free

version,

all

of

the

basic

functions

without

changes,

and

all

factions

are

included

in

full

right

off

the

bat.

/>(We

had

to

remove

some

fan

content

from

the

build

due

to

the

copyright

issues

though.)

/>However,

it

will

be

distributed

as

a

paid

title

due

to

adjustments

made

specifically

for

Steam

and

the

addition

of

trading

cards,

etc.

/>We

currently

plan

to

look

carefully

at

how

this

title

sells

(including

sales

within

Japan)

and

will

proceed

with

the

localization

of

the

remaining

factions

in

accordance

with

the

sales

numbers.

The

remaining

factions

are

set

to

be

distributed

as

additional

DLC

in

the

future.

Please

stay

tuned

for

more

news

regarding

further

details.With

your

support,

we

hope

to

provide

players

with

Lost

Technology

in

its

full

glory!

Developer's Voice

-

Developer:

CB-SXF6

/>We’ve

finally

managed

to

make

our

way

up

to

release.

/>We’ve

come

quite

a

long

way

in

the

two-plus

years

since

PLAYISM

first

reached

out

to

us

on

March

16th,

2015.

/>Lost

Technology

is

an

appropriation

of

a

game

program

called

Vahrenturga.

/>Vahrenturga

was

the

winner

of

the

2009

game

contest

held

by

the

major

Japanese

free

game

posting

site

Freem!,

and

boasts

over

200,000

downloads.

/>I

became

obsessed

with

this

game

and

spent

an

immeasurable

amount

of

time

playing

it

before

subsequently

becoming

obsessed

with

creating

mods,

and

then

finally

using

the

game

system

to

create

my

own

original

title.

/>That

title

is

Lost

Technology.

/>Therefore,

this

program

wasn’t

created

by

our

team,

and

the

cooperation

of

the

creator

of

the

original

game

“Nanaashi”,

was

absolutely

necessary

for

us

to

be

able

to

release

Lost

Technology

overseas.

/>Nanaashi

was

extremely

happy

to

hear

about

our

plans

for

an

English

version,

and

I

myself

was

a

huge

fan

of

Vahrenturga,

so

I

did

everything

in

my

power

to

ensure

that

this

game

could

be

released.

/>In

Japanese,

kanji

characters

can

be

utilized

to

shorten

all

sorts

of

texts,

but

that’s

not

possible

in

English.

/>There

are

some

parts

in

which

the

text

simply

could

not

be

made

shorter.

/>Due

to

this,

we

often

had

issues

with

the

game

screen

requiring

tweaking

in

order

to

keep

all

of

the

necessary

text

visible

and

in

place.

Each

time

this

occurred,

Nanaashi

helped

immensely

by

accepting

our

requests

for

the

required

tweaks

and

adjustments.

Furthermore,

we

also

had

some

very

serious

problems

with

differences

in

non-Japanese

OS

text

encoding,

and

these

problems

became

so

serious

at

one

point

that

we

actually

came

close

to

giving

up

on

the

release

altogether.

/>However,

Nanaashi

was

somehow

able

to

figure

out

and

solve

the

source

of

these

problems,

allowing

us

to

finally

bring

the

game

to

release.

I

honestly

cannot

thank

Nanaashi

enough.

/>To

all

of

our

overseas

players

who

enjoy

Lost

Technology:

/>I

would

be

enthralled

if

all

of

you

would

check

out

and

play

Vahrenturga

as

well

since

it's

game

program

can

be

used

freely,

so

as

long

as

you

have

the

various

materials

in

place,

you,

too,

can

make

your

very

own

original

strategy

SLG

on

the

same

game

system.-

"Vahrenturga"

developer:

Nanaashi

/>Congratulations

on

the

release

of

the

English

version

of

Lost

Technology.

/>As

the

creator

of

the

original,

I

am

truly

honored

to

have

Vahrenturga

used

as

the

base

system

for

this

expansive

strategy-simulation

title

featuring

beautiful

illustrations,

music,

and

voice

work.

/>Thank

you

very

much.-

"Hatoful

Boyfriend"

developer,

and

writer

for

the

Kingdom

of

Gug

Scenario:

Hato

Moa

/>Congratulations

on

Lost

Technology

and

the

English

release

of

the

Kingdom

of

Gug

scenario!

/>It’s

really

deeply

moving

to

think

that

those

funky

frogs

are

setting

off

out

into

the

world.

/>Since

it

is,

after

all,

a

music-themed

scenario,

please

be

sure

to

check

out

the

awesome

original

songs,

too.

/>Have

fun!

Frequently Asked Questions

See

all

the

questions

here.
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System Requirements

Minimum Requirements

  • Operating System: Windows Xp Vista 7
  • CPU (Processor): Pentium4
  • RAM: 512 MB
  • Video card: Поддержка DirectX 9.0c

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