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SCP: Daybreak

About

The news said it.

Poeple on the street talked about it.

The Military Trained for it.

The SCP Foundation tried to contain it.

There was something about the sun.

Panic.

Panic on the streets.

Death. Everywhere.

Those people are not people anymore.

--.--What is it?--.--

"An open-ended, SCP-based, atmospheric, exploration-focused, survival-horror game with puzzle elements and replayability."

You play as a scientist trying to get out of An SCP Facility, in the midst of a Solar Event Codenamed "Daybreak", in this event, The Sun melts any living thing touching it. however, those exposed are still alive, and will try to drag out you into the sunlight, whatever means possible.

The main goal of the game is to escape. you can find papers that tell you more about the lore, you can complete simple puzzles, varying from finding door codes, to Using the physics system to traverse the enviroment.

You can explore the Detailed enviroments of Site-52. find clues on what happened to everyone there, and find out what happened to the world these last few hours.

You will not have a helping hand in this apocalypse. you have to find your own way out.

your decisions impact your future, What role do you play in this event?
those that are "Affected" by the sun come in many different forms, as they are trying to retain their shape they had before they turned.
however, you cannot fight them, its impossible, you can only avoid them for now. hide in darkness, fear the light.

(The monsters are not in the game due to technical and modeling problems.)

--.--Inspiration--.--

When Day Breaks by Shaggydredlocks (main base, required reading)
Amnesia (series)
Penumbra (series)
Outlast (series)
SOMA

--.--WE NEED HELP! Here are the Skills Required,--.--

Audio engineering for spooky ambience
Blueprint/code scripting for puzzle elements
Creature design (goopy monsters are hard)
AI design for pursuing monsters
Character design for any human characters
VFX design for goopy slime effects
Voice-actors for narration and characters
Level design
Prop and asset creation
Story director to control pace and flow of the game
Technical director for optimisation and packaging

--.--Current List of Developers/Helpers--.--

Enard - Voice Actor, Modeler
Shaggydreadlocks - Voice Actor, Story Designer
Bev / Johh Beven - Voice Actor, Lead Developer, Modeler
Squiffyplays - Lead Developer, Modeler, Designer, Story Director, Audio Engineer
Riseo - Voice Actor (Guest)
Tornadoman4 - Advertising Expert, Voice Actor
Brandon Cadenero - Developer, Modeler

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System Requirements

Minimum Requirements

  • Operating System: Windows 10 x64
  • CPU (Processor): Intel Core i5-6500 @ 3.20GHz
  • RAM: 512 MB
  • Free disk space: 10 GB
  • Video card: GeForce GT 240; Radeon HD 4670; Intel HD 4000
  • DirectX Version: 10

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