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Total War: Warhammer - Norsca

About

Total War: WARHAMMER – Norsca

  • Conquer the Old World as the marauding tribes of Norsca and Wintertooth
  • Two new Legendary Lords: Wulfrik the Wanderer and Throgg
  • Recruit Norscan Lords with deep-specialisation skill trees
  • Recruit three new Hero types with deep-specialisation skill trees
  • Entreat the dark gods for mighty rewards!
  • Hunt the mightiest monsters of the Old World and tame them to your cause
  • Massive new roster with unique monstrous units including War Mammoths and Frost-Wyrms
  • Slow your foes with the chilling Frostbite combat ability
  • Tear through your enemies with new Rage and Berserk abilities

Description

In the far north, between the Chaos Wastes and the Sea of Claws, lies Norsca. A barren, inhospitable peninsula in the far north of the Old World, it is home to ferocious tribes of warriors, hardened by the relentless blizzards, the barren icy tundra and the monstrous denizens of this accursed land. Fanatical servants of the dark gods, they will stop at nothing to prove their primal might, in a relentless hunt for worthy foes and fresh raiding grounds.

Playstyle

A Norscan campaign is one of relentless pillage and ruination. Their principle sources of income are raiding and sacking. This lends itself to a very mobile and combative playstyle – always keeping your armies on the move and often in contention with other factions. Razing settlements enables you to erect monoliths to the dark gods of Norsca… and the gods always reward the faithful!

In battle, Norscan armies are swift and vicious, featuring a backbone of increasingly fierce and more heavily armed Marauder infantry units. With the right buildings in place, they can also recruit a wide array of monstrous units such as Trolls, Fimir Warriors, Norscan Ice Wolves and Skin Wolves. At the top of the tree are the Frost-Wyrm and the colossal War Mammoth.

Unique Norsca Mechanics

Allegiance to the gods
When conquering a settlement, Norscan factions have a unique new post-battle option. Alongside Occupying and Looting, they may choose to Raze a settlement and erect a monolith to one of the four dark gods, who they personify as the Eagle, the Crow, the Serpent and the Hound. The more monoliths that are erected, the more favour the gods bestow. Rewards are granted in the form of increasingly powerful campaign and battle bonuses and, in certain cases, unique units or characters.

Victory Conditions
By pledging your allegiance to a god fully and securing its final and greatest reward, you trigger the road to campaign victory. The gods are jealous, and the three you have spurned will not take kindly. They will dispatch their most powerful champions to challenge your supremacy, activating a series of quests which culminate in an epic endgame experience.

Monster hunting
When the Monster Hunter skill is unlocked in the tech tree, a Norsca faction gains access to the Monstrous Arcanum. This ancient tome lists the mightiest beasts and monsters to roam the world. The player may then choose to initiate hunts, embarking on multi-stage quests which culminate in battles against these legendary creatures. Once defeated, they may bestow legendary trophies which the player may equip his characters with. In certain cases, the monsters themselves may be brought to heel and recruited for use in battle.

Frostbite
A number of frost-imbued units appear in the roster, such as Norscan Ice Wolves and Norscan Ice Trolls, with the passive ability Frostbite. This new effect significantly slows units engaged in melee, making it considerably easier to run down routers or those attempting to manoeuvre. Similarly, the mighty Frost-Wyrm has the Chilling Aura ability, a constant effect slowing the movement speed of nearby enemy units.

Dominate!
Confederate the Norscan tribes by defeating their Faction Leaders in battle. Such a show of supremacy will make them much more amenable to accepting your rule!

Outposts
Marauder Outposts can be established in conquered coastal settlements outside of Norsca. These provide basic recruitment options and act as handy replenishment-stops for your marauding armies. Securing major faction capitals outside Norsca – such as Altdorf, Castle Drakenhof and so on – allows you to build fully-developed Norscan settlements. Ownership of these cities also enables you to plunder the secrets of their original owners, unlocking unique new technologies to research.

New Legendary Lords

A Norsca campaign may be led by one of two Legendary Lords: Wulfrik The Wanderer, leader of the Norsca faction, or Throgg, King of the Trolls and leader of the Wintertooth faction. Each begins play in a different starting position and bring their own unique suite of campaign and battle bonuses.

Wulfrik The Wanderer
Wulfrik is a relentless executioner. He roams land and sea, an awe-inspiring figure draped with the skulls of his conquests. He has slain dragons and kings, highborn lords and beasts of legend. None may refuse the challenge he delivers – and in their own tongue, no less.

Wulfrik is a powerful leader and duellist with unique skills, quest-chains and legendary items. He has the Siege Attacker attribute, enabling him to ignore the requirement for siege engines or siege weapons before attacking walled settlements. All Mammoth units in his army gain bonus Melee Attack, all Marauder units enjoy reduced Upkeep Costs, and every unit in his retinue causes Fear.

Wulfrik also has a personal combat ability called Seafang, named after his fabled ship; a powerful and far-reaching wind attack. Carefully placed, it can stagger and slay numerous foes. In battle, his Hunter of Champions skill enables him to pin enemy characters in place while he fights them.

Throgg
Trolls are widely known not just for their physical power, but also their striking lack of intelligence. It is this that sets Throgg apart from the rest of his kind, for he is gifted with a rare intelligence for his grotesque kind. Behind his snaggle-toothed visage lies a ruthless cunning that Throgg employs to bring the bitter chill of the north to the lands of man.

Throgg is a powerful leader and melee fighter with unique skills, quest-chains and legendary items. As the King of the Trolls, Throgg brings reduced upkeep to Troll and Ice Troll units, and units in Throgg’s army are immune to all forms of attrition. He also grants a Physical Resistance buff to all Troll and Ice Troll units factionwide.

If Throgg captures the settlement of Eringrad in Troll Country, he may build a unique building there – the Cave of the Rocky Throne – which grants buffs to Troll units factionwide. Throgg also has a uniquely Trollish magic missile attack called Copious Vomit

New Lord

Marauder

Chieftain

/>Leaders

of

the

Norscan

armies,

Marauder

Chieftains

boast

unique

sequences

of

personal

specialisations

in

their

skills

trees,

enabling

them

to

truly

excel

in

certain

aspects

of

battle,

and

culminating

is

powerful

active

and

passive

abilities

which

transform

their

effectiveness

in

battle.

Each

of

these

specialisation

paths

is

aligned

with

one

of

the

four

Norscan

gods,

and

the

nature

of

these

abilities

is

inspired

by

their

aspect.

Chieftains

can

also

unlock

a

series

of

mounts,

culminating

in

the

mighty

War

Mammoth.

New Heroes

Norsca

players

armies

may

recruit

three

new

types

of

Hero

units

to

support

their

armies

and

perform

Campaign

Map

actions.

Skin

Wolf

Werekin

/>These

hulking

beasts

are

superior

to

their

Skin

Wolf

kin

in

every

way.

As

well

as

being

powerful,

anti-large

focused

warriors,

they

also

have

two

unique,

mutually

exclusive

skill-paths

which

grant

them

strong

offensive

or

defensive

combat-support

buffs

to

nearby

enemy

units.Shaman

Sorcerer

(Lores

of

Death,

Metal

Fire)

/>The

sorcerers

of

Norsca

may

be

recruited

to

specialise

in

the

Lores

of

Metal,

Fire

or

Death.

However,

once

a

Norscan,

always

a

Norscan…

these

are

no

weakling

mages!

They

gain

melee

attack

improvements

and

may

be

mounted

on

chariots.Fimir

Balefiend

(Lores

of

Shadows,

Fire)

/>Fimir

Balefiends

may

be

adept

magic-users,

but

their

impressive

stature

and

musculature

also

make

them

powerful

fighters.

These

dual-role

heroes

work

best

in

the

thick

of

battle,

casting

spells

and

supporting

the

troops

with

their

combat

abilities.

Fimir

also

have

magical

attacks

and

sunder

armour.

Unit roster

Lords

/>Marauder

Chieftain:

melee

focusHeroes

/>Skin

Wolf

Werekin:

melee/combat

support

/>Shaman

Sorcerer:

Lores

of

Metal/Death/Fire

/>Fimir

Balefiend:

dual-role,

Lores

of

Shadows/FireInfantry

/>Marauders:

Rage,

Hide

(forest)

/>Marauder

Spearmen:

Rage,

Charge

Def.

VS

Large,

Hide

(forest)

/>Marauders

(Great

Weapons)

Rage,

Hide

(forest)

/>Marauder

Berserkers:

Frenzy,

Berserk,

Hide

(forest),

Immune

to

Psychology

/>Marauder

Champions:

Heavy

Armour,

Hide

(forest),

Rage

/>Marauder

Champions

(Great

Weapons):

Heavy

Armour,

Hide

(forest),

RageMissile

Infantry

/>Marauder

Hunters

(Javelin):

Hide

(forest),

Rage,

Anti

Large

/>Marauder

Hunters

(Throwing

Axe):

Hide

(forest),

Rage,

Armour

Piercing

missilesCavalry

&

Chariots

/>Marauder

Chariot:

Rage

/>Marauder

Ice

Wolves

Chariot:

Rage,

Causes

Fear,

FrostbiteMissile

Cavalry

&

Chariots

/>Marauder

Horsemen:

Hide

(forest),

Rage,

Fire

While

Moving,

Vanguard

Deployment

/>Marauder

Horsemen

(throwing

axes):

Hide

(forest),

Rage,

Fire

While

Moving,

Vanguard

Deployment

/>Marauder

Horsemasters:

Hide

(forest),

Rage,

Fire

While

Moving,

Vanguard

DeploymentMonsters

&

Beasts

/>Norscan

Warhounds:

Missile

Resistance,

Hide

(forest)

/>Norscan

Ice

Wolves:

Missile

Resistance,

Hide

(forest),

Frostbite,

Cause

Fear

/>Norscan

Trolls:

Cause

Fear,

Regeneration

/>Norscan

Ice

Trolls:

Cause

Fear,

Regeneration,

Frostbite

/>Feral

Manticore:

Missile

Resistance,

Cause

Fear,

Cause

Terror

/>Skin

Wolves:

Physical

Resistance,

Cause

fear,

Hide

(forest),

Frenzy,

Anti-Large

/>Skin

Wolves

(armoured):

Physical

Resistance,

Cause

fear,

Hide

(forest),

Frenzy,

Anti-Large

/>Fimir

Warriors:

Cause

Fear,

From

the

Mist,

Armour

Sundering,

Magical

Attacks

/>Fimir

Warriors

(Great

Weapons):

Cause

Fear,

From

the

Mist,

Armour

Sundering,

Anti-LargeRare

Monsters

&

Beasts

/>Norscan

Giant:

Siege

Attacker,

Cause

Fear,

Cause

terror

/>Feral

Mammoth:

Siege

Attacker,

Cause

Fear,

Cause

terror

/>Frost-Wyrm:

Missile

Resistance,

Cause

Fear,

Cause

Terror,

Chilling

Aura,

Frostbite

/>War

Mammoth:

Siege

Attacker,

Cause

Fear,

Cause

terror,

Anti

Large

javelins

/>War

Mammoth

(Warshrine):

Siege

Attacker,

Cause

Fear,

Cause

terror,

Favour

of

The

Ruinous

Powers,

Giver

of

Glory
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System Requirements

Minimum Requirements

  • Operating System: Windows 7 64Bit
  • CPU (Processor): Intel Core 2 Duo 3.0Ghz
  • RAM: 3 GB
  • Free disk space: 35 GB
  • Dedicated Video Memory (VRAM): 1024MB
  • Video card: AMD Radeon HD 5770 | NVIDIA GTS 450 | Intel HD4000
  • DirectX Version: 11

Recommended Requirements

  • Operating System: Windows 7/8.1/10 64Bit
  • CPU (Processor): Intel Core i5-4570 3.20GHz
  • RAM: 8 GB
  • Free disk space: 35 GB
  • Dedicated Video Memory (VRAM): 2048MB
  • Video card: AMD Radeon R9 270X | NVIDIA GeForce GTX 760
  • DirectX Version: 11

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