TouHou Nil Soul
Story
Videogame for , developed by Re零同人社 and 二色幽紫蝶 and published by 二色幽紫蝶
About
Story
Scarlet Devil Mansion is asking for trouble again.
For the sake of convenience, vampire lord Reimilia Scarlet release scarlet mist to blind the sun. No doubt such stupid behavior will definitely result in a tragedy. Look! Reimu and Marisa are coming to teach her a lesson.
What is different is that Reimu and Marisa use dummies called “Nil Souls” to defeat opponents this time. Come on! Let’s choose your soldiers , pick up your weapons , dodge opponents’ bullets and beat them down.
We firmly believe that this brand new scarlet mist anomaly will keep company with you during your playing of about 20 hours.
1.A unique system including turn base and barrage — turn-based barrage system.
1-1
What
is
the
turn-based
barrage
system?To
cut
a
long
story
short,
it
is
a
system
syncretizing
turn-based
game
and
barrage.
A
system
in
which
the
barrages
will
move
according
to
preset
trajectory
after
players
complete
operation.
A
systemwhichletsplayersthink
twice
before
every
character’s
every
step
so
that
their
characters
won’t
be
hurt
by
changing
barrages.
So
this
unique
system
requires
players
to
have
the
ability
of
deducing
situation
they
will
face
after
several
rounds
and
scan
changes
of
battlefield
in
the
dynamic
perspective.Just
think
about
how
you
try
to
guess
your
friend’s
next
step
when
playing
chess,
then
you
may
understand
the
system
better.▲
This
turn-based
barrage
system
nearly
like
this
in
the
game.1-2
How
can
I
enjoy
the
turn-based
barrage
system?The
answer
is
the
diversity
of
barrage
itself.
In
this
aspect,
TouHou
Project’s
official
games
and
other
barrage
games
have
given
us
a
lot
of
reference.
Barrages
in
the
game
can
be
classified
as:regular
barrages,random
barrages,tracking
barrages
and
blocking
barrages.Meanwhile,
bosses’skills
can
add
more
changes
to
barrages.
Let’s
see
two
examples.
Rumia
can
hide
barrages,
which
means
palyers
can’t
see
her
barrages
completely.
As
a
result,
players
have
to
deduce
trajectory
of
barrages
according
to
their
acquaintance
with
barrages
and
then
dodge
them.
Hon
Meirin
is
good
at
knockback,
so
chances
are
that
even
if
players
have
dodged
barrages,
Hon
Merin
can
still
use
her
skills
to
beat
them
back
to
the
area
surrounded
by
barrages
or
even
to
a
barrage.
We
hope
that
we
can
combine
bosses’skills
with
rules
of
barrages
to
create
more
plentiful
experience.▲
Tetris
barrages?
Are
you
kidding
me?(´_ゝ`)1-3
How
can
we
cope
with
barrages?We
provide
three
ways:dodge,just
stand
stillandelimination.Here
we
don’t
to
talk
about
the
first
and
second
ways
more.
As
for
the
third
way,
players’
characters
will
have
the
ability
of
eliminating
barrages.
For
example,
we
design
some
skills
which
allow
players
to
eliminate
barrages
in
a
certain
area,
and
some
spell
cards
which
can
attack
bosses
while
eliminating
barrages
in
a
large
area.
We
believe
that
properly
using
skills
of
eliminating
barrages
while
attacking
bosses,
together
with
barrage
itself,
will
create
something
interesting.
We
hope
we
can
make
the
system
more
attractive
as
possible
as
we
can.▲
Oh~
my
friend,
are
you
annoyed
with
being
surrounded
by
barrages?
Here
is
Master
Spark,
eliminates
abundant
barrages
in
a
line,
releases
powerful
blast
to
the
maximum
and
leaves
no
side
effects
at
the
same
time.
Are
you
sure
you
can
refuse
such
a
mighty
spell
card?▲
Besides
active
attacking
skills,
some
supporting
skills
also
have
the
effect
of
eliminating
barrages.
How
to
use
these
skills
properly
will
become
the
core
of
the
system
2.Six kinds of skills, weave , combine and mutate.
We
will
spend
most
of
time
on
developing
skills
in
the
following
days.
After
all,
combos
between
skills
decide
whether
the
game
is
attractive.
So
far,
we’ve
designed
and
classified
skills
as
following:▲
Attack,Instant
damage
without
any
cost.
Meanwhile
you
can
also
recover
your
mana.
But
it
will
be
restricted
by
distance.▲
Defensive
skills,Reduce
damage
from
bosses’
attack.▲
Barrage
skills,Bosses
only
at
present.
Bosses
will
use
barrages
to
fulfill
the
battlefield,
surround
players’
characters
and
finally
kill
them.▲
Spell
card,High
damage,
high
cost
and
various
additional
effects.▲
Summons
skills,Bosses
only.
Bosses
will
summon
servants
to
raise
their
damage.▲
Supporting
skills,Skills
of
coping
with
different
situation
and
raising
combating
effect.2-1
System
of
opponents’
skillsAs
for
opponents’skills,
we
preset
three
motivating
method:RA(random
and
active),CA(conditional
and
active),andCP(conditional
and
passive).ere
is
brief
explanation:
- Generally, opponents will randomly launch a skill randomly every round.
- When some conditions are met, opponents will launch one or several active skills.
- When some conditions are met, one or several passive skills will be motivated.种被动。
ur
anonymous
Rumia
is
killed
by
opponent’s
combo
of
barrages,
spell
cards
and
environment
restriction.2-2
System
of
players’
skillsor
four
skills.
Attack
has
restriction
on
scope,
skills
will
cost
characters’
mana
and
defense
has
no
restriction.
Besides
all
above,
there
are
other
several
rules:
- Restriction on scope.
- Some skills only have certain effective rounds.
- Some skills have CD.
- Some passive skills cannot be motivated inbattles but they will take effect continuously (For example, floating opponents won’t be influenced by environment.)
- What’s more, in our next developing step, we are considering letting players themselves choose skills
Marisa
can’t
release
‘Master
Spark’
due
to
CD
of
five
rounds.2-3
Servant
system
——Icing
on
the
cakeTo
keep
players
from
being
bored
with
the
pattern
of
fighting
against
bosses,
bosses
will
summon
two
to
four
servants
to
combat
together.
Every
servant
has
its
respective
action
bar,
which
means
players
should
regard
each
servant
as
an
opponent.
Servants
have
their
own
action
patterns
as
well
as
interactive(with
their
masters
of
course)
action
patterns.
How
and
when
to
cope
with
these
servants
properly
will
also
be
an
interesting
core
remaining
to
be
pondered
on.So
far,
we
can
show
you
following
information……▲
Reimu
andher
servants
——
Red
and
white
magatamas▲
Marisa
and
her
servants——Casket
of
Star▲
Patchouil
and
her
servants——Philosopher’s
Stone
3.team , items and storyline exploration
3-1
System
of
team‘TouHou
Nil
Soul’
is
a
turn-based
barrage
game
requiring
all
characters
ally
against
opponents.
At
most
five
characters
are
permitted
in
one
team.
More
characters
will
be
unlocked
with
the
exploration
of
storyline.
Each
character
has
different
position
and
feature.
Using
these
features
properly
to
foster
strengths
and
circumvent
weaknesses
will
make
your
combat
more
efficient.
What’s
more,
each
character
will
have
following
designing:
- Potential combating statistics.
- Three or four innate skills(we will improve this aspect in the following editions)
- Three slots for: weapons, armors and accessories.
You
can
check
and
adjust
characters’
status
when
you
configure
team
for
next
battle.
Grey
characters
are
unavailable.3-2
System
of
itemsWe
design
the
system
of
items
of
course.
Putting
different
items
into
right
slots
can
considerably
raise
characters’
statistics,
which
will
do
help
to
your
following
battles.
Here
is
some
information
about
items:
- The only way to gain items so far is: First, win a battle. Second, go to Kourindouand get some dormant items. Third, infuse ‘Nil Soul’ into items and waken them. Now you can use them.
- Wakened items have random statistics.
- Different levels will randomly drop different items. For example, if you get a Reimu’s weapon in ‘Hakurei Shrine’, then next time you may see this weapon in another level instead of ‘Hakurei Shrine’. The reason why we design this mechanism is that we hope we can avoid letting players play one level repeatedly just for one specific item.
- So far, each character has her private weapon but armors and accessories can be used universally
- All dormant items you get from all levels will only exist before next time you get new dormant items. In other words, if you don’t waken dormant items you get from the last battle during the period between the last battle and next battle, these dormant items will be replaced by new dormant items
fter
you
win
a
battle,
you
can
get
some
dormant
items
in
Kourindou.
Since
the
‘Nil
Soul’
is
finite,
it
deserves
to
think
twice
before
wakening
items.3-3
System
of
levelsWe
design
a
map
ranging
from
Hakurei
Shrine
to
Scarlet
Devil
Mansion.What’s
more,
you
will
see
some
special
landmarks
on
this
map,
they
correspond
to
battlefields
in
official
games.Yes,
those
familiar
opponents
will
challenge
you
when
you
exploring
the
map.
Here
is
the
explanation
in
detail
about
this
system:
- You can only unlock next area by defeat the boss of this area.
- You can challenge every area repeatedly.
- You will get random items from different area.
- Story of each area will only be motivated the first time you challenge the area
- What’s more, we are trying our best to polish this aspect and enrich players’ experience of exploring the map.
Once
you’ve
explored
the
whole
map,
you
will
get
a
picture
of
part
of
Gensoukyo.
By
the
way,
we
haven’t
designed
this
picture
completely
on
the
basis
of
official
games.
4.ther things we think we should display here
4-1
Characters
in
the
official
game
‘the
Embodiment
of
Scarlet
Devil’
are
all
available.Besides
Reimu
and
Marisa,
nine
characters
in
‘the
Embodiment
of
Scarlet
Devil’
will
appear
in
our
game.
They
will
be
unlocked
with
players’
exploration
of
storyline.▲
The
deblocking
of
two
vampire
bosses
has
some
special
conditions
so
we
decide
not
to
display
their
images
here.4-2
Humorous
storylineWe
fill
this
game
with
a
great
deal
of
stories.
While
enjoying
the
main
line,
we
hope
these
stories
can
make
you
smile
knowingly.Yes,
it
is
just
a
relaxing
game,
a
pleasant
game
from
the
beginning
to
the
end.
So,
you
can
motivate
any
story
as
you
wish.4-3
Salute
the
original
music——Remix
based
on
original
musicIn
recent
years,
the
mainstream
of
composing
TouHou
fan
music
is
reshaping
original
music.
Actually,
we’ve
chosen
a
different
way
when
we
developing
game
music.
We
decide
to
use
the
remix
adaption
of
original
music
(which
is
closer
to
original
music).
So
far,
we’ve
completed
23
songs.
Well,
that’s
not
the
end.
This
number
is
still
raising.
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System Requirements
Minimum Requirements
- Operating System: Windows7
- CPU (Processor): Intel Core i3-10100 @ 3.60GHz; AMD Ryzen 3 3100
- RAM: 4 GB
- Free disk space: 4 GB
- Video card: GeForce GT 710; Radeon R5 M230
Recommended Requirements
- Operating System: Windows7
- CPU (Processor): Intel Core i3-8100 @ 3.60GHz; AMD Ryzen 3 1200
- RAM: 4 GB
- Free disk space: 4 GB
- Video card: Radeon R7 260X
TouHou Nil Soul Reviews And Comments